Product Visualization – Blender Practice
This project was a personal exploration of displacement mapping and scene lighting in Blender. I modeled the bottle from scratch, applied custom textures, and lit the composition for a realistic render. The displacement map was created from a photograph of old stained glass in my home, giving the surface a unique tactile quality. The label was generated in MidJourney as a placeholder, while the apples and cup were sourced from BlenderKit to complete the scene.