Hero Asset – Realism Challenge
This was a personal challenge to create the most realistic game-ready hero asset I’ve ever made, aimed at refining my workflow in Substance Painter and Unreal Engine. The model was created from scratch in Blender, textured in Substance Painter, and rendered in Unreal Engine.
The process strengthened my workflow and sharpened my ability to deliver production-quality assets that balance realism with performance for real-time environments.